Designer / Artist
Hello! Welcome to my portfolio.
I'm a flexible artist/designer who specializes in several fields ranging from concept art, illustration, UI, and visual design.
I've previously worked at Disney Interactive and Nexon M creating concepts, animations, production and marketing art for social and mobile games.
Aeus Tech was my first company; a small outsourcing studio focused on developing games and apps for mobile and emerging technologies.
I've also worked as a senior graphic designer at EnChroma; a company that develops optical aid devices for people who have red-green color blindness.
I'm currently freelancing and looking for new opportunities.
My major is in graphic design, but I also helped build video game prototypes while I was in college.
I did web design, illustrations, UI & background art for Skullgirls (pre-alpha version), which eventually saw a PC, console & handheld release.
I like to read, draw and occasionally play video games on my spare time. I love drinking coffee and roasting beans at home.
Thanks again for looking at my work. Feel free to contact me at blackbookalpha(AT)gmail(DOT)com.
Pro Unlimited @ EA/Maxis (2020-Current) --- Concept Artist
Freelance (2018-2020) --- Artist / Designer
EnChroma (2016-2018) --- Senior Graphic Designer
Aeus Tech, Inc. (2013-2016) --- Lead Designer
Nexon M (2012-2013) --- Senior Artist / Animator
Disney Interactive (2010-2012) --- Artist / Animator
Skullgirls (2007-2010) --- Concept Artist / Web Designer
Clark College (2004-2005)
Highline Community College (2003-2004)
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Here's how those viral color blind glasses really work
Two brothers are brought to tears after seeing colors for the first time
Sonic Mania player misreads boss sprite, now we have Dr. Eggman's evil niece
10 Overwatch Fan-Comics To Read During the Brief Moments You're Not Playing Overwatch
Skullgirls - When enviable animation marries the tournament fighter
Alpha Gamboa © 2021